My CS Conclusion Thesis

Published 2015-02-26

This was my conclusion thesis for my BsC in Computer Science at Universidade de Franca written in 2005.

Back in the day was I really interested in 3d on the web. Second life was at the height of its hype, I had been involved in Active Worlds (a previous 3d web experience) and MMORPGs for the previous five or so years, so a fully peer-to-peer 3d world based on web standards (X3D, the successor to VRML) seemed like an interesting topic.

I wrote the server and client software (coordination server in Java, client in Delphi) including an X3D parser. The client side was done using GLScene.

I was able to publish a paper on an international conference on it (CIAWI 2004)

Image of the Delphi client. The upload box and create object box were special objects that could insert a new node on the X3d Scene.

Image of the Delphi client. The upload box and create object box were special objects that could insert a new node on the X3d Scene.

Link to download the full thesis. The thesis itself is in portuguese. The new nodes I proposed for the X3D spec are in english.


Comments